

About Shadowfax
Moment of Inspiration
Quantum Powers
Molecular Chameleon 5
The nova can duplicate the quantum signature of a nonliving substance by touch, taking on some of its properties. By touching an object as an Ordinary action, the nova can spend Quantum points on a one-for-one basis to allocate Molecular Chameleon dots to other nova traits suitable for the material making up the object. By touching a steel post, for example, the nova could assign dots to Mega-Might and Toughness, while touching a pool of water might result in dots assigned to Phasing (Liquid) and Plasticity.
The nova’s player can suggest suitable traits for the substance, as approved by the Storyguide, and the Storyguide sets appropriate limits to traits based on the substance. The Mega-Might and Toughness from steel, for example may be limited to no more than three dots, whereas novastalo (p. 230) might provide five or more dots. It may be helpful to note traits associated with certain substances for easy reference. The nova can only duplicate the proper- ties of non-living matter (to duplicate nova powers, see Quantum Imprint, p. 221).
The nova retains the duplicated properties for the Molecular Chameleon power’s duration or until the nova duplicates a different substance.
Power Tags:
• Defensive (2): The nova can reflexively assume the properties of an incoming attack to avoid it. Roll Quantum + Molecular Chameleon. Each success can increase the Difficulty for the attack to inflict an Injury by 1, and the nova can duplicate some of the attack’s properties, redistributing Molecular Chameleon dots accordingly.
• Energy Chameleon (1): The nova can duplicate the properties of intense energies as well, anything powerful enough to cause damage in a round, either attack or environmental. So, the nova could duplicate electricity from a live wire but not a spark of static and could dupli- cate the light from a laser but not a shaft of sun- light. In this case, roll Quantum + Molecular Chameleon, increasing the Difficulty by the energy’s Enhancement for damage (if any). Success means the nova takes no damage from the energy and assumes some of its properties.
Skill Tricks
Engineer’s Eye: The character’s in-depth knowl- edge of technology gives him an edge when trying to break it. Spend a Momentum to increase your character’s Scale for 1 action when acting to damage a vehicle or high-tech device.
I Wasn’t Aiming at You: If the character misses a target, her player can spend 1 Momentum and roll an attack with the same number of dice on another target in her field of fire. It could be another ene- my, or possibly some inanimate target. Suggested inanimate targets might be: security panels, lights, or a convenient pipe full of something unpleasant for the target.
Physical Actor: The character’s control of her body and physical presence is phenomenal. She can adjust her posture, movement, and presence until even her family would have trouble recogniz- ing her. Before making a Larceny roll to disguise or pass herself off as someone else, the character may spend 1 point of Momentum to add dice to her roll equal to her Athletics