The ground starts shaking more and more, the character(s) must escape the catacombs before they collapse upon themselves.
Challenge I — a stone door starts closing down in the hallway out of the room, the character(s) must make an Athletics roll with Difficulty 3.
Challenge II — The room ahead of the hallway is overflowing with water, the path forward is flooded and the character(s) must cross underwater. Stamina + Skill roll with Difficulty 3 for holding their breath while crossing.
Challenge III — The next hallway is filled with snakes that start hissing at the character(s), while there are many, only a few are poisonous, a single success in a survival roll would be able to identify this and easily avoid them to move ahead.
Otherwise the character(s) must cross randomly and each roll 1d10, on 4 or lower they get the status condition poisoned.
Challenge IV — The Character’s must face the Golem guardian at the entry of the catacombs, move to Scene IV