Scene III — The ground shakes faster and faster, you must escape now!

The ground starts shaking more and more, the character(s) must escape the catacombs before they collapse upon themselves.

Challenge I — a stone door starts closing down in the hallway out of the room, the character(s) must make an Athletics roll with Difficulty 3.

Challenge II — The room ahead of the hallway is overflowing with water, the path forward is flooded and the character(s) must cross underwater. Stamina + Skill roll with Difficulty 3 for holding their breath while crossing.

Challenge III — The next hallway is filled with snakes that start hissing at the character(s), while there are many, only a few are poisonous, a single success in a survival roll would be able to identify this and easily avoid them to move ahead.

Otherwise the character(s) must cross randomly and each roll 1d10, on 4 or lower they get the status condition poisoned.

Challenge IV — The Character’s must face the Golem guardian at the entry of the catacombs, move to Scene IV


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